Thanks. I'll look into Ranger a little more, the game I was going to ended up being Pathfinder rather than 5e, and I ended up using a Ranger there, but haven't really looked into a Ranger with a whip, other than Hunters Mark. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. of movement while imposing therestrained condition on an enemy that they could still hit with a one-handed weapon. Whip Mastery (Combat) Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. I found your article very responsive and easy to understand. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Another class I would suggest using is the Battle master since their maneuver abilities provide most of and more of the abilities listed in your feat. Connect and share knowledge within a single location that is structured and easy to search. Its a weapon for a dexterous front-line character that wants to use a shield but still stay just out of reach of enemies. My DM isn't familiar with Feats, so they don't want to let us use them at the table. *Plus Blinding Strike and Disabling Strike from this list. POLEARM MASTER FEAT Ok, yeah I think your version is pretty good and seems more realistic too. If a law is new but its interpretation is vague, can the courts directly ask the drafters the intent and official interpretation of their law? "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. As-is a whip is basically just a dagger that deals slashing damage and has a 10 ft. reach. This way you essentially get a +2 weapon with a small, flavorful perk. This 300-page epic also works as a sequel to Waterdeep: Dragon Heist. I am thinking of building a whip using character and was wondering how to optimize the whip as a weapon. Wizards can also caste Haste on their teammates. - ranged "grapple" and then attack? Ideally, you shouldnt have to choose between flavor and decent optimization. Thanks for taking the time to feedback on these! Resilient 5. You know who doesnt have proficiency with whips? I say theoretically because theaction economy does come into play here. This is a unique effect, but hard to directly translate without making it overpowered in D&D 5e. When you attack with a dagger or shortsword, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Defensive Feint, Disabling Strike and Preemptive Strike from these homebrew Battle Master maneuvers. Most finesse weapons also lack the properties that some of the more powerful 5e weapons have, such as Reach and Heavy (which meshes well with the Great Weapon Master feat). Hopefully these feats can prove the elegant solution that achieves my goal (and those who share my passion for weapons!) Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). You gain one superiority dice, which is a d6. Unearthed Arcana + Homebrew), The Harder They Fall: Revising Falling Damage for 5e, Snap up this epic adventure on the DMs Guild. On the subject of Divine Smite though, thats something thats in desperate need of a nerf IMHO). At what level can you cast Thorn Whip? I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. You don't actually state this, but are they not under the Grappled condition because they can choose move closer to you? Sentinel 5e Interactions The Sentinel feat adds a lot of complexity to battle, so there have been several strange interactions that come along with it, such as: If you happen to have a reach longer than 5ft (such as with a polearm type weapon), this will trigger when an enemy leaves that distance. How can I explain to my manager that a project he wishes to undertake cannot be performed by the team? The druid's other cantrip with ranged damage capability, Produce Flame, does 1d8 damage (and increasing according to the same level progression as Thorn Whip) at the same range. This feat seems to be generally on par with one of the other big melee, crowd control feats: Sentinel. Do roots of these polynomials approach the negative of the Euler-Mascheroni constant? My primary intention is to disarm. Maybe I'm missing something, but it felt redundant. That being said, youll need to use an action, a bonus action, and make 2 successful Strength (Athletics) checks to pull it off. damage on a critical or you use the Lingering Injuries table in the DMG (or a substitute table) then it could be overpowered! Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? They can use this action to Dash, Attack (one weapon attack only), Hide, and Disengage. You gain the following benefits: When you use a whip, its damage die changes from a d4 to a d6 (this benefit has no effect if another feature has already improved the weapon's die). You gain the following benefits: You become proficient in whips, if you are not already. You can find the feats in the PDF below. You could multiclass into barbarian and have advantage on initiative rolls (at lvl6). At certain levels, your class gives you the Ability Score Improvement feature. Ive been thinking that since most combats only last a couple of rounds, and typically parties are able to rest between combats, that two superiority dice makes this feat a bit too strong, and compromises The Battle Master a bit too much. Who will be brave enough to disarm this labyrinth, unravel the Orders secrets, and confront the potentially deranged archmage? I would have thought the Swashbuckler pretty much covers duelling! Sentinel feat can stop someone 10 feet away. Id be interested to know your feedback and anything youve done or tried related to weapons in 5th edition please pipe up in the comments section below! Prerequisite: 5th level As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. Thorn Whip 5E is exclusively a Druid spell, so all Druids have the ability to cast it, as well as anybody who has access to their spell list through the feat Magic Initiate. Thrust, parry, riposte, repeat every rapier fight ever! Snap up this epic adventure on the DMs Guild for just $10. This site works best with JavaScript enabled. I like the idea of having a grapple check restraina creature and it makes sense thematically if youre able to wrap your whip around the creature. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Hi guys, I've recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. All 3 of these points are basically the justification for any feat in 5e. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. If we give rogues proficiency with whips the weapon now has a niche. It feels more fun. *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include my homebrew manoeuvres. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Better than absorbing damage is preventing it all together. Its also a holy weapon made specifically to, you guessed it, kill vampires. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. When player has target bound, concentration rules are in effect. Divine Strike using a whip would be fun. I think this is balanced enough to at least give some playtesting to. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably dont need their own feat. The great thing about feats is only the people interested in them have to learn them, and the DM doesnt have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). (Check out Esquiels Guide to Magic Weapons if you need some!). You are using an out of date browser. Grab 120 new magic weapons at least one for each weapon type in the Players Handbook. Community. All bullets stacks. If you want this to be balanced you should replace the reaction attack with something else. A die is expended when you use it. as theres nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I dont like much!). They are a finesse weapon withreach. Please enable JavaScript to get the best experience from this site. The hexblade may also be good. Or I could build in a limited Defensive Duelist-style parry add your proficiency bonus to your AC but only a number of times equal to your Dex modifier per rest.? Yet, there is still plenty of design space to support specific combat styles by tying feat (ure)s to weapon properties. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. An in-depth look at the War Caster feat in Dungeons and Dragons 5e! While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone while within reach of your weapon. If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. If you have no levels in monk, your ki points will . You gain the following benefits: Does this seem balanced when compared to other feats? 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. It gives them a reliable way to get a reaction attack which they can do sneak attack damage with. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. This way youre not choosing between flavor and damage, youre choosing between damage and crowd control. Hexadin should be fun, but a straight rogue would also be fun. No need to talk about "shoving" a creature here. July 13th, 2020. Im curious if you have had a chance to play this? That being said, there was really no way to recreateGhost Riders Chain in D&D 5e without making it a legendary magical item. by Paizo. You were a real god of the schoolyard if you had one of these babies back in Middle School. Create an account to follow your favorite communities and start taking part in conversations. -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Anyhow I have actually playtested this rule a lot, as it was a property I gave to all bludgeoning weapons in my Dragon Heist campaign, and it worked really well. +1 Whip Master Feat (5e) Whip Master Once per turn, one of your attacks with a whip can deal an extra 1d4 damage to a target on a hit. Is this homebrew Whip Specialist Fighting Style balanced? -Disarm: Succeeds, item drops at Targets feet This is powerful but not broken. Press J to jump to the feed. Swashbucklers, youre welcome! When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. You know who loves finesse weapons? communities including Stack Overflow, the largest, most trusted online community for developers learn, share their knowledge, and build their careers. He turns to +1 bonuses a lot, which I find rather boring and flavourless, with a high fiddle to reward ratio, and some of the other mechanics seem a bit clumsy too. A Gladiator feat that combines trident and net would be really cool! Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go. Feats 5e This online application will allow you to list and filter all the DnD 5e Feats with severals options. Barbarian 3 / Rogue X. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Some content found on this page may not be suitable for play at your table. Alert 2. Crossbow Expert 3. Flail Master hmmm, yes now Im tempted to make it once per Attack action too. Character Vault. To do so, make a Dexterity check to which you can add your proficiency bonus if you are proficient with whips contested by the other creature's Strength (Athletics) or Dexterity (Acrobatics) check. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. (Booming Blade, Green-Flame Blade). -Trip: Succeeds, target must Dex Save or be Prone War caster 5e feat in dnd prerequisite: The ability to cast at a Minimum of One spell. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform in conjunction with a thrown dagger attack: Disarming Attack, Distracting Attack and Precision Attack*. While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. Beastmasters Daughter D&D 5e Module Review. While you are wielding a glaive, halberd, pike, quarterstaff, or spear with both hands, other creatures provoke an opportunity attack from you when they enter your reach with that weapon as long as they dont weild polearms or have the same reach as you. There are so many examples in media of whips being used to restrain or trip an adversary. Check with your DM to see if what you find here is a good fit for your table if you are going to be using . It can be telepathically ordered to do pretty much anything such as lasso a creature. Feat: Dual Wielder And proceeding to wield the whip in one hand and in the other a dagger for throwing (I can draw + chuck + draw + chuck in one turn thanks to DW feat), offhand attacks in melee, and proccing spells like Hail of Thorns, Conjure Barrage, and Lightning Arrow. For any melee character withextra attack,a whip does pull-ahead in the long run. Kensei monks can also use them effectively, though there's not much of a reason for them to prefer whips over other weapons at low levels. This opens up the possibility of a Dexterity-based grappler. d4 with Piercer adds 0.5 damage, d6 adds 0.75 damage, d12 adds 1.5 damage, etc). Not bad. ), I dont think the additional range overpowers them. A tentacle of semi-solid shadow lashes out at a target within range. Special attacks are a bit difficult to translate to D&D 5e, so I opted for it to be a free proc on a natural 20 instead. Have you playtested it? You regain one expended superiority dice when you finish a short rest, and two expended superiority dice when you finish a long rest. Im considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Now then, the rules for dual wielding in 5e are pretty straight forward. FrogReaver As long as i get to be the frog Jul 21, 2019 #5 Blue said: Right, but they also need Dex to make the grab happen in the first place, Good points. Design Notes: When trying to build an Indiana Jones character for a Tomb of Annihilation campaign, I realised IJ was a rogue and rogues dont have proficiency in whips, hence I had to build that into the feat. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. I've revised the feat to allow the grab as a bonus action on a successful attack (though left the question the same so answers remain valid), We've added a "Necessary cookies only" option to the cookie consent popup. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Sentinel feat can stop someone 10 feet away. ), @NautArch That's correct. The Warlock has a summonable pet Succubus that used a whip in battle and could charm enemies to incapacitate them. You must use the new roll, even if it is a 1 or a 2. Why does Mister Mxyzptlk need to have a weakness in the comics? Of course if you play max. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). Lucky 4. Too much time using cacti as punching bags has given you a great appreciation for the pain pointy plants can deal, so you've learned to channel your own power in such a way as to create prickly sprouts. Rogues. Linguistic DnD 5E feat . This feat will also allow you to make use of your bonus action by attacking with a second hand crossbow, if you feel so inclined. -Disarm: Succeeds, item drops at Players feet Let me know what you think of it if you end up using it though. I may well come and finish the job over time. Most of the entries in the NAME column of the output from lsof +D /tmp do not begin with /tmp. I had been considering a whip using bugbear who was a lion tamer in a circus and retooling a shield to loo like a wooden chair! The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Mage Hand PHB: Take the Telekinetic feat instead. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). Maybe I will go and amend that, after a little more thought. I really want whips to be viable. When using a whip you can make it crack at will. Joining the 50,000 gamers that read Hipsters & Dragons each month is as easy as looting a kobold's corpse. But people will defend these poorly designed spells to the hilt, simply because they ARE in the official rules. When you take the attack action using a flail, you may disregard a shields bonus to a creatures AC on one of your weapon attacks. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. You also dont have disadvantage on attack rolls in close quarters and passageways that are at least 5 feet on every side. Increase your Dexterity score by 1, to a maximum of 20. If this were a feat for say, a greatsword, it might be a bit overtuned. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Im thinking about adding the Reach property to this feat now that you suggest it! Will One D&D Patch Up The 5e Armour Table? This would give melee rogues an extra 5 ft. to work within melee distance. A die is expended when you use it. Let me know your thoughts in the comments are two superiority dice per rest any more powerful than Polearm Master feat? The difference between the phonemes /p/ and /b/ in Japanese. Thats a hefty chunk of your action economyto pull off this maneuver. While you are wielding a whip, other creatures within your whip reach provoke an opportunity attack from you when they stand up from prone. Whips are really weak compared to other martial weapons and I'm trying to balance things out a bit using the ideas and mechanics behind of the "Revenant Blade" and the "Polearm Master" feats. I cannot recommend this HIGHLY enough. The final ability you get is very situational, though could potentially be cool. Trip using a bonus action to try and shove a creature prone is fair in my opinion. Yes its simple, but its also excruciatingly dull. I had to go back to my days ofWorld of Warcraft when I played a Warlock duringThe Burning Crusade for this whip. (My rent-paying projects all involve tourism so Ive basically been unemployed since March. It would be neat to play around with the disarming attack feature in the whip master feat too. Hi guys, Ive recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Flail Master: I like the disregard shield bonus once per round mechanic. 2016&Wizards&of&the&Coast&LLC& 3&)The)bonus)to)attack)rollscaptures)the)idea)that) your)focus)makes)you)better)with)blades)than) you)arewith)other)weapons. Let's stay in touch! Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Excellent work! The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Message PHB: Too situational. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. UPDATE. First of all, whips arent light weapons. I felt that in order to compete with a +2 Dexterity score increase, there was still room for a superiority die in the feat. Mostly I wanted to reflect the versatility of swords in combat they dont hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. Why Arent There More Bonus Action Cantrips. Those medieval headsmen chose axes for a reason, right? How about conjuring up some Weapon Mastery Feats to fill in all the gaps left behind by Great Weapon Master, Polearm Master, Sharp Shooter etc. You're already writing out the mechanic. . 5th Edition D&D design tries to avoid class features and feats that support specific weapons. A +1 modifier seems fair considering how many people or monsters youre able to charm with a fully-chargedSuccubis Toy. Note that spells with range of Self and Touch are unaffected by the feat. I had considered that, but with Whips being a finesse weapon, it seemed like enough of a bonus to be worthwhile. It made me think of important details. Presumably most rogues will fight with a weapon + whip anyhow, dealing their SA damage with a shortsword most of the time. Honestly, I'd just say to make the extra d4 a standard whip feature, and make it 2d4+2 with the feat. The Barbarians Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. It embodies training, experience, and abilities beyond what a class provides. Btw, did you mean to post the comment here, on my dedicated PAM article? One of the finest adventures on the Guild!. When you take the Attack action and attack with a whip, you can use a bonus action to try to shove a creature within your whip reach. Hmm I think it is okay. It holds a maximum of 3 charges of the paladinsDivine Sense ability. You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. Oh, and the best part of the weapon is the fact that you can castDisintegrate. Id additionally rule that the spear is a reach weapon. A feat that was used as a prerequisite for another feat or ability cannot be removed unless a rule says it is . I didn't think the specification was necessary. I gave it a +1 to hit and damage so that the whip stays relevant to the user even when theyre out of charges to cast spells. Rogues and Monks both can use bows. How do I convince them to let . The feats extra attack nicely represents real world techniques which require wielding the weapon in two hands. You gain two superiority dice, which are d6s. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. Disarming Attack? Dont be giving me none of your house rules. LikeGhost Riders Chain, theSuccubis Toy is a whip that is able to cast spells using some stored charges. Aside from the fact that no one Ive played with, or watched online even, has ever played a Champion (they seem like a good class for newbie, beer and pretzels player, but otherwise they are rather dull! The whip wouldnt replace a dagger for rogues either.

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